Friday, October 25, 2013
Exposing mip shaders inmenatl ray
Run the code below in mel editor and restart maya.
optionVar -intValue "MIP_SHD_EXPOSE" 1;
Thursday, September 12, 2013
Maya increasing decimal places
1) Open Channel Box.
2) Go to Edit->Settings->Change Precision.
3) Enter the decimal place you want.
Wednesday, September 4, 2013
How to connect four blendshapes to a Box controller.
1)Make a controller and blendshapes with names: Happy, Sad, Angry and Surprise.
2)set the limits in X and Z from range -1 to 1.
3)select blendshapes from blendshape editor.
4) Open Expression editor.
5) select each blend shape on left in expression editor and paste these code under each (Happy,Sad,Angry,Surprise).
######################################################################
Happy = clamp(0,1,-ControlCurve.translateX+1)*clamp(0,1,ControlCurve.translateZ)
Sad = clamp(0,1,ControlCurve.translateX+1)*clamp(0,1,ControlCurve.translateZ)
Angry = clamp(0,1,clamp(0,1,-ControlCurve.translateX+1) * -ControlCurve.translateZ )
Surprise = clamp(0,1,clamp(0,1,ControlCurve.translateX+1) * -ControlCurve.translateZ )
Subscribe to:
Posts (Atom)